Loop Hero combines deck building, roguelite elements, and idle mechanics to create a deeply addictive game that I think I liked...maybe.
BPM ends up being a passable FPS with an underwhelming rhythm aspect tacked on. It’s not a bad game, just one with so much missed potential.
Deathloop is one of the finest games I have had the pleasure of playing this year. It's a masterpiece of interweaving mechanics and design.
An interesting concept combined with a fair amount of ambition can't save Galaxy Squad from it's jank and numerous missteps.
Zengeon only barely manages to claw its way out of “broken mess” territory because I encountered no game-breaking bugs. Not worth your time.
Rogue Heroes: Ruins of Tasos combines classic Zelda with modern Roguelite design to make a uniquely engrossing gameplay experience.
Aladin x Rogue - a match made in heaven, or a nefarious trap set by a dastardly genie?