Quickie Reviews – Rekt – Nintendo Switch – 10 Days of Qubic

Quickie Reviews is a super quick run down of a game I don’t have time to dedicate a full review to. That doesn’t mean I won’t come back to it later and drop a full ramble. Basically, if you want a review but don’t want to read 20 paragraphs, then these are for you!

What happens when you forcibly remove skateboarding from Tony Hawk and replace it with nitro-fuelled cars? You get Rekt. A game all about flinging cars around a stadium of ramps, loops and other miscellanious obstacles in order to wrack up a bunch of points. Does it stick the landing, or get REKT? (the puns…)

Well, it kind of does both. By that I mean the core gameplay loop is fun. Mindless, repetitive, ironically pointless, fun. You zip around a circlular dome, do tricks, complete some nonsense challenges, nab some points and then stop once the timer runs out. You use those points to unlock new cars, increase your leaderboard rankings and unlock a few more stadiums. That’s it. That’s the whole experience.

Surely with such a heavy focus on this concept, it would be done well, right? Yes, and no. Tricks are satisfying to pull off, but there is a serious lack of them. As in basically two. Five if you’re being incredibly generous. Cars are cool, but there isn’t enough mechanical differences between the ones on offer. Leaderboard grinding can be addictive, if you can find them. Rekt has went out of its way to hide them, which is just bizzare. Finally different venues are a good idea, but don’t change up the gameplay enough.

At least the game looks nice. It is rocking a heavily stylised, Tron-esque look, so it kind of gets away with looking low budget. Cars looks cool, the arenas are interesting, and overall it does its job admirably. The music is exactly what you’d expect from this kind of thing and honestly, when you meld the whole experience together, it does get a bit hypnotic.

That is Rekt in a nutshell. An incredibly simplistic experience that is just fun enough to play for maybe an hour. Ok, maybe five. When each element is viewed in isolation, this game is below average at best, but when you combine everything together, it can certainly suck you in for a few extended play sessions. Is it worth investing a significant amount of time into? Probably not. But for a budget release, its not awful. Just simple.

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