Quickie Reviews is a super quick run down of a game I don’t have time to dedicate a full review to. That doesn’t mean I won’t come back to it later and drop a full ramble. Basically, if you want a review but don’t want to read 20 paragraphs, then these are for you!
Immortal Planet is the latest game to take inspiration from FromSoft’s magnum opus – Dark Souls. A game so infamous, that your worth as a journalist deteriorates every time you mention its name. Therefore, I will stride onward without uttering that name again. Promise.
First things first, what sets Immortal Planet apart from Lords of the Fallen is it’s perspective. You view the world from a distinctly isomentric angle. This provides you with a number of advantages and disadvantages. Namely, you can see everything around you, so ambushes are not going to happen as often as they would in say, The Surge. The downside is the controls are a little bit janky and take a while to fully grasp. A pain in the bum to be sure, but not insurmountable.
Like Bloodborne, combat in Immortal Planet is fast paced, frantic and heavily reliant on knowing how to dispatch each foe in the most efficient way possible. You have a number of weapons at your disposal, namely a few beatsticks, a handful of projectiles and a healing thingie that can keep you trudging on. Learning when to peel, dodge, block and counter will be the determining factor in whether you live or die, and dying sucks.
Similar to Code Vein, when you die you lose all your sparkly bits and leave a little splat on the floor where you expired. Make your way back to that point and you can pick it back up and go on your merry way. Die before you get there, and your are screwed. You need these things to level up, and therefore gain more power. There is nothing quite so soul crushing as losing all your stuff, that’s for sure.
A key component to games like Salt and Sanctuary, is its mysterious, vague story telling. Immortal Planet really fails to deliver anything remotely interesting in this regard. Sure the world is full of intrigue, strange circumstances and all that jazz, but it isn’t engaging. Nothing caught my attention. So I was just left with a fairly linear, surprisingly short hack n’ slash adventure with a spattering of Nioh for good measure.
This is made worse by the incredibly bland visual design. It is has ok art, it runs fine, but I found the overall aesthetic to be rather forgettable. This is carried over to the music, which is competent, but that’s about it.
Immortal Planet is alright, but does nothing to innovate on the formula set out by games that preceded it. If you like the genre, then you will probably like this game. I for one like a bit of spice in my life, and Immortal Planet failed to deliver in that regard.
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